исходники esp Box для пубг, с++

михура

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ну крч есп исходный код ля есп бокса на пубг, имеется скелеты
сам код
public void Draw3DBox(FMinimalViewInfo POV, AActor actor)
{
float l, w, h, o;
l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player

float zOffset = -100f;

if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
{
zOffset = 50;
l = 200f; w = 160f; h = 80f; o = 0f;
}

//build box
Vector3 p00 = new Vector3(o, -w / 2,0f);
Vector3 p01 = new Vector3(o, w / 2, 0f);
Vector3 p02 = new Vector3(o - l, w / 2, 0f);
Vector3 p03 = new Vector3(o - l, -w / 2, 0f);

//rotate rectangle to match actor rotation
float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis

Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;

RawVector2 s00 = W2S(p00, POV);
RawVector2 s01 = W2S(p01, POV);
RawVector2 s02 = W2S(p02, POV);
RawVector2 s03 = W2S(p03, POV);
RawVector2[] square0 = { s00, s01, s02, s03, s00 };

DrawLines(square0);

// top rectangle
p00.Z += h; s00 = W2S(p00, POV);
p01.Z += h; s01 = W2S(p01, POV);
p02.Z += h; s02 = W2S(p02, POV);
p03.Z += h; s03 = W2S(p03, POV);

RawVector2[] square1 = { s00, s01, s02, s03, s00 };
DrawLines(square1);

// upper/lower rectangles get connected
DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
}


public void DrawLines(RawVector2[] point0)
{
if (point0.Length < 2)
return;

for (int x = 0; x < point0.Length - 1; x++)
DrawLine(point0[x], point0[x + 1],);
}

думаю тут все понятно
 
Мб кто-то соберет это в пак какой-то ?)
 
крутые исходники. код прорисовки прямоугольников.... как ты это использовать то собрался