Скрипт на прокачку лвл Steam

Deps

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skydeps
Искал по поиску форума,не нашёл тему или намёк про этот скрипт. если была тема,прошу не кидаться тапками ,удалю её)
Данный скрипт выполняет 13 заданий "Сообщества Стим"
На деле, выполнял у меня 10-12 ,возможно они были уже )

Полезно будет для ваших рабов :D

И так:
  1. Входим в сообществе Steam через браузер
  2. Открываем страницу со значком Столп сообщества
  3. Нажимаем (F12)
  4. Копируем и вставляем код в закладку Console
  5. Нажимаем <Enter>
  6. Profit ?!

'use strict';
(function() {
if (!location.href.match(/^https?:\/\/steamcommunity.com\/(?:id|profiles)\/[^\/]+\/badges\/2/)) {
location.href = '//steamcommunity.com/my/badges/2';
return;
}
if (!g_steamID) {
alert('No logged on!');
return;
}
var k_ExpectedTasksCount = 29;
var g_SteamTasks = $J('.badge_task');
if (g_SteamTasks.length != k_ExpectedTasksCount) {
console.error('Expected tasks ' + k_ExpectedTasksCount + ', but found ' + g_SteamTasks.length);
console.error('Stopped');
return;
}
var g_TasksQueue = [];
var bTaskBroadcast = isTaskAvailable(3);
var bTaskWorkshopRate = isTaskAvailable(11);
var bTaskWorkshopSubscribe = isTaskAvailable(12);
var bTaskWorkshop = bTaskWorkshopRate || bTaskWorkshopSubscribe;
var bTaskGreenlightVote = isTaskAvailable(14);
var bTaskCommunityProfileRealName = isTaskAvailable(16);
var bTaskCommunityProfile = bTaskCommunityProfileRealName || isTaskAvailable(15) || isTaskAvailable(17);
var bTaskJoinGroup = isTaskAvailable(18);
var bTaskProfileComment = isTaskAvailable(19);
var bTaskFeedRateUp = isTaskAvailable(20);
var bTaskPostStatus = isTaskAvailable(21);
var bTaskSelectBadge = isTaskAvailable(24);
var bTaskDiscussionsSearch = isTaskAvailable(26);
function isTaskAvailable(task_id) {
var task = g_SteamTasks.eq(task_id);
if (!task.length)
return false;
return task.find('.quest_icon').attr('src').indexOf('_off') != -1;
}
function DoTaskBroadcast(next) {
$J.get('//steamcommunity.com/apps/allcontenthome?appHubSubSection=13').done(function(data) {
// first available broadcast
var match = data.match(/watch\/(\d+)/);
if (!match) {
console.error('[DoTaskBroadcast] Fail! (2)');
return next();
}
$J.get('//steamcommunity.com/broadcast/getbroadcastmpd/?steamid=' + match[1] + '&broadcastid=0&viewertoken=0').done(function(data) {
if (data.success !== 'ready') {
console.error('[DoTaskBroadcast] Fail! (4)');
} else {
console.log('[DoTaskBroadcast] OK!');
}
}).fail(function() {
console.error('[DoTaskBroadcast] Fail! (3)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskBroadcast] Fail! (1)');
next();
});
}
function DoTaskWorkshop(next) {
$J.get('//steamcommunity.com/workshop/browse/', {
appid: 440,
browsesort: 'totaluniquesubscribers'
}).done(function(data) {
var matches = data.match(/sharedfile_(\d+)/g);
if (!matches) {
console.error('[DoTaskWorkshop] Fail! (2)');
return next();
}
var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
var isDone = false;
if (bTaskWorkshopRate) {
console.log('[DoTaskWorkshop] Upvoting id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/voteup', {
id: file_id,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Rate - OK!');
} else {
console.error('[DoTaskWorkshop] Rate - Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskWorkshop] Rate - Fail! (3)');
}).always(function() {
if (!bTaskWorkshopSubscribe || isDone) {
return next();
}
isDone = true;
});
}
if (bTaskWorkshopSubscribe) {
console.log('[DoTaskWorkshop] Subscribing id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/subscribe', {
id: file_id,
appid: 440,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Subscribe - OK!');
$J.post('//steamcommunity.com/sharedfiles/unsubscribe', {
id: file_id,
appid: 440,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Unsubscribed');
}
});
} else {
console.error('[DoTaskWorkshop] Subscribe - Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskWorkshop] Subscribe - Fail! (3)');
}).always(function() {
if (!bTaskWorkshopRate || isDone) {
return next();
}
isDone = true;
});
}
}).fail(function() {
console.error('[DoTaskWorkshop] Fail! (1)');
next();
});
}
function DoTaskGreenlightVote(next) {
$J.get('//steamcommunity.com/workshop/browse/', {
appid: 765,
browsesort: 'mostrecent',
'requiredtags[]': 'Simulation'
}).done(function(data) {
var matches = data.match(/sharedfile_(\d+)/g);
if (!matches) {
console.error('[DoTaskGreenlightVote] Fail! (2)');
return next();
}
var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
// D'OH! I hate simulators (⇀‸↼‶)
console.log('[DoTaskGreenlightVote] Downvoting id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/votedown', {
id: file_id,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskGreenlightVote] OK!');
} else {
console.error('[DoTaskGreenlightVote] Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskGreenlightVote] Fail! (3)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskGreenlightVote] Fail! (1)');
next();
});
}
function DoTaskCommunityProfile(next) {
$J.get('//steamcommunity.com/profiles/' + g_steamID + '/edit').done(function(data) {
var form = $J(data).find('form').eq(0);
if (bTaskCommunityProfileRealName) {
form.find('#real_name').val(form.find('#personaName').val())
}
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/edit', form.serialize()).done(function(data) {
console.log('[DoTaskCommunityProfile] OK!');
}).fail(function() {
console.error('[DoTaskCommunityProfile] Fail! (2)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskCommunityProfile] Fail! (1)');
next();
});
}
function DoTaskJoinGroup(next) {
$J.post('//steamcommunity.com/groups/tradingcards', {
action: 'join',
sessionID: g_sessionID
}).done(function() {
console.log('[DoTaskJoinGroup] OK!');
}).fail(function() {
console.error('[DoTaskJoinGroup] Fail!');
}).always(function() {
next();
});
}
function DoTaskProfileComment(next) {
$J.post('//steamcommunity.com/comment/Profile/post/' + g_steamID + '/-1/', {
comment: ':steammocking:',
count: 0,
sessionid: g_sessionID
}).done(function(data) {
if (data.success) {
console.log('[DoTaskProfileComment] OK!');
} else {
console.error('[DoTaskProfileComment] Fail! (2)');
}
}).fail(function() {
console.error('[DoTaskProfileComment] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskFeedRateUp(next) {
$J.post('//steamcommunity.com/actions/LogFriendActivityUpvote', {
sessionID: g_sessionID
}).done(function() {
console.log('[DoTaskFeedRateUp] OK!');
}).fail(function() {
console.error('[DoTaskFeedRateUp] Fail!');
}).always(function() {
next();
});
}
function DoTaskPostStatus(next) {
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxpostuserstatus/', {
sessionid: g_sessionID,
status_text: 'Hello World!',
appid: 0
}).done(function(data) {
if (data.success && data.blotter_html) {
console.log('[DoTaskPostStatus] OK!');
var postid = data.blotter_html.match(/userstatus_(\d+)_/)[1];
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxdeleteuserstatus/', {
sessionid: g_sessionID,
postid: postid
}).done(function(data) {
if (data.success) {
console.log('[DoTaskPostStatus] Post removed');
}
});
} else {
console.error('[DoTaskPostStatus] Fail! (2)');
}
}).fail(function() {
console.error('[DoTaskPostStatus] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskSelectBadge(next) {
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/badges/2', {
action: 'setfavoritebadge',
sessionid: g_sessionID,
badgeid: 2 // Community Badge
}).done(function(data) {
if (data.indexOf('class="profile_fatalerror"') != -1) {
console.error('[DoTaskSelectBadge] Fail! (2)');
} else {
console.log('[DoTaskSelectBadge] OK!');
}
}).fail(function() {
console.error('[DoTaskSelectBadge] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskDiscussionsSearch(next) {
$J.ajax({
// Really where? :(
url: '//steamcommunity.com/discussions/forum/search/?gidforum=882958665520871138&q=%57%68%65%72%65%20%69%73%20%48%61%6C%66%2D%4C%69%66%65%20%33%3F',
type: 'HEAD'
}).done(function() {
console.log('[DoTaskDiscussionsSearch] OK!');
}).fail(function() {
console.error('[DoTaskDiscussionsSearch] Fail!');
}).always(function() {
next();
});
}
function DoNextTask() {
var Task = g_TasksQueue.shift();
if (Task) {
Task(DoNextTask);
} else {
console.log('Done! Refresh the page and see what happened')
}
};
if (bTaskBroadcast) {
g_TasksQueue.push(DoTaskBroadcast);
console.log('Added task `Broadcast`');
}
if (bTaskWorkshop) {
g_TasksQueue.push(DoTaskWorkshop);
console.log('Added task `Workshop`');
}
if (bTaskGreenlightVote) {
g_TasksQueue.push(DoTaskGreenlightVote);
console.log('Added task `GreenlightVote`');
}
if (bTaskCommunityProfile) {
g_TasksQueue.push(DoTaskCommunityProfile);
console.log('Added task `CommunityProfile`');
}
if (bTaskJoinGroup) {
g_TasksQueue.push(DoTaskJoinGroup);
console.log('Added task `JoinGroup`');
}
if (bTaskProfileComment) {
g_TasksQueue.push(DoTaskProfileComment);
console.log('Added task `ProfileComment`');
}
if (bTaskFeedRateUp) {
g_TasksQueue.push(DoTaskFeedRateUp);
console.log('Added task `FeedRateUp`');
}
if (bTaskPostStatus) {
g_TasksQueue.push(DoTaskPostStatus);
console.log('Added task `PostStatus`');
}
if (bTaskDiscussionsSearch) {
g_TasksQueue.push(DoTaskDiscussionsSearch);
console.log('Added task `DiscussionsSearch`');
}
if (bTaskSelectBadge) {
g_TasksQueue.push(DoTaskSelectBadge);
console.log('Added task `SelectBadge`');
}
if (!g_TasksQueue.length) {
console.log('Nothing to do. Great job! :)');
return;
}
DoNextTask();
})();
 
Искал по поиску форума,не нашёл тему или намёк про этот скрипт. если была тема,прошу не кидаться тапками ,удалю её)
Данный скрипт выполняет 13 заданий "Сообщества Стим"
На деле, выполнял у меня 10-12 ,возможно они были уже )

Полезно будет для ваших рабов :D

И так:
  1. Входим в сообществе Steam через браузер
  2. Открываем страницу со значком Столп сообщества
  3. Нажимаем (F12)
  4. Копируем и вставляем код в закладку Console
  5. Нажимаем <Enter>
  6. Profit ?!

'use strict';
(function() {
if (!location.href.match(/^https?:\/\/steamcommunity.com\/(?:id|profiles)\/[^\/]+\/badges\/2/)) {
location.href = '//steamcommunity.com/my/badges/2';
return;
}
if (!g_steamID) {
alert('No logged on!');
return;
}
var k_ExpectedTasksCount = 29;
var g_SteamTasks = $J('.badge_task');
if (g_SteamTasks.length != k_ExpectedTasksCount) {
console.error('Expected tasks ' + k_ExpectedTasksCount + ', but found ' + g_SteamTasks.length);
console.error('Stopped');
return;
}
var g_TasksQueue = [];
var bTaskBroadcast = isTaskAvailable(3);
var bTaskWorkshopRate = isTaskAvailable(11);
var bTaskWorkshopSubscribe = isTaskAvailable(12);
var bTaskWorkshop = bTaskWorkshopRate || bTaskWorkshopSubscribe;
var bTaskGreenlightVote = isTaskAvailable(14);
var bTaskCommunityProfileRealName = isTaskAvailable(16);
var bTaskCommunityProfile = bTaskCommunityProfileRealName || isTaskAvailable(15) || isTaskAvailable(17);
var bTaskJoinGroup = isTaskAvailable(18);
var bTaskProfileComment = isTaskAvailable(19);
var bTaskFeedRateUp = isTaskAvailable(20);
var bTaskPostStatus = isTaskAvailable(21);
var bTaskSelectBadge = isTaskAvailable(24);
var bTaskDiscussionsSearch = isTaskAvailable(26);
function isTaskAvailable(task_id) {
var task = g_SteamTasks.eq(task_id);
if (!task.length)
return false;
return task.find('.quest_icon').attr('src').indexOf('_off') != -1;
}
function DoTaskBroadcast(next) {
$J.get('//steamcommunity.com/apps/allcontenthome?appHubSubSection=13').done(function(data) {
// first available broadcast
var match = data.match(/watch\/(\d+)/);
if (!match) {
console.error('[DoTaskBroadcast] Fail! (2)');
return next();
}
$J.get('//steamcommunity.com/broadcast/getbroadcastmpd/?steamid=' + match[1] + '&broadcastid=0&viewertoken=0').done(function(data) {
if (data.success !== 'ready') {
console.error('[DoTaskBroadcast] Fail! (4)');
} else {
console.log('[DoTaskBroadcast] OK!');
}
}).fail(function() {
console.error('[DoTaskBroadcast] Fail! (3)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskBroadcast] Fail! (1)');
next();
});
}
function DoTaskWorkshop(next) {
$J.get('//steamcommunity.com/workshop/browse/', {
appid: 440,
browsesort: 'totaluniquesubscribers'
}).done(function(data) {
var matches = data.match(/sharedfile_(\d+)/g);
if (!matches) {
console.error('[DoTaskWorkshop] Fail! (2)');
return next();
}
var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
var isDone = false;
if (bTaskWorkshopRate) {
console.log('[DoTaskWorkshop] Upvoting id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/voteup', {
id: file_id,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Rate - OK!');
} else {
console.error('[DoTaskWorkshop] Rate - Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskWorkshop] Rate - Fail! (3)');
}).always(function() {
if (!bTaskWorkshopSubscribe || isDone) {
return next();
}
isDone = true;
});
}
if (bTaskWorkshopSubscribe) {
console.log('[DoTaskWorkshop] Subscribing id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/subscribe', {
id: file_id,
appid: 440,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Subscribe - OK!');
$J.post('//steamcommunity.com/sharedfiles/unsubscribe', {
id: file_id,
appid: 440,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Unsubscribed');
}
});
} else {
console.error('[DoTaskWorkshop] Subscribe - Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskWorkshop] Subscribe - Fail! (3)');
}).always(function() {
if (!bTaskWorkshopRate || isDone) {
return next();
}
isDone = true;
});
}
}).fail(function() {
console.error('[DoTaskWorkshop] Fail! (1)');
next();
});
}
function DoTaskGreenlightVote(next) {
$J.get('//steamcommunity.com/workshop/browse/', {
appid: 765,
browsesort: 'mostrecent',
'requiredtags[]': 'Simulation'
}).done(function(data) {
var matches = data.match(/sharedfile_(\d+)/g);
if (!matches) {
console.error('[DoTaskGreenlightVote] Fail! (2)');
return next();
}
var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
// D'OH! I hate simulators (⇀‸↼‶)
console.log('[DoTaskGreenlightVote] Downvoting id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/votedown', {
id: file_id,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskGreenlightVote] OK!');
} else {
console.error('[DoTaskGreenlightVote] Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskGreenlightVote] Fail! (3)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskGreenlightVote] Fail! (1)');
next();
});
}
function DoTaskCommunityProfile(next) {
$J.get('//steamcommunity.com/profiles/' + g_steamID + '/edit').done(function(data) {
var form = $J(data).find('form').eq(0);
if (bTaskCommunityProfileRealName) {
form.find('#real_name').val(form.find('#personaName').val())
}
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/edit', form.serialize()).done(function(data) {
console.log('[DoTaskCommunityProfile] OK!');
}).fail(function() {
console.error('[DoTaskCommunityProfile] Fail! (2)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskCommunityProfile] Fail! (1)');
next();
});
}
function DoTaskJoinGroup(next) {
$J.post('//steamcommunity.com/groups/tradingcards', {
action: 'join',
sessionID: g_sessionID
}).done(function() {
console.log('[DoTaskJoinGroup] OK!');
}).fail(function() {
console.error('[DoTaskJoinGroup] Fail!');
}).always(function() {
next();
});
}
function DoTaskProfileComment(next) {
$J.post('//steamcommunity.com/comment/Profile/post/' + g_steamID + '/-1/', {
comment: ':steammocking:',
count: 0,
sessionid: g_sessionID
}).done(function(data) {
if (data.success) {
console.log('[DoTaskProfileComment] OK!');
} else {
console.error('[DoTaskProfileComment] Fail! (2)');
}
}).fail(function() {
console.error('[DoTaskProfileComment] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskFeedRateUp(next) {
$J.post('//steamcommunity.com/actions/LogFriendActivityUpvote', {
sessionID: g_sessionID
}).done(function() {
console.log('[DoTaskFeedRateUp] OK!');
}).fail(function() {
console.error('[DoTaskFeedRateUp] Fail!');
}).always(function() {
next();
});
}
function DoTaskPostStatus(next) {
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxpostuserstatus/', {
sessionid: g_sessionID,
status_text: 'Hello World!',
appid: 0
}).done(function(data) {
if (data.success && data.blotter_html) {
console.log('[DoTaskPostStatus] OK!');
var postid = data.blotter_html.match(/userstatus_(\d+)_/)[1];
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxdeleteuserstatus/', {
sessionid: g_sessionID,
postid: postid
}).done(function(data) {
if (data.success) {
console.log('[DoTaskPostStatus] Post removed');
}
});
} else {
console.error('[DoTaskPostStatus] Fail! (2)');
}
}).fail(function() {
console.error('[DoTaskPostStatus] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskSelectBadge(next) {
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/badges/2', {
action: 'setfavoritebadge',
sessionid: g_sessionID,
badgeid: 2 // Community Badge
}).done(function(data) {
if (data.indexOf('class="profile_fatalerror"') != -1) {
console.error('[DoTaskSelectBadge] Fail! (2)');
} else {
console.log('[DoTaskSelectBadge] OK!');
}
}).fail(function() {
console.error('[DoTaskSelectBadge] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskDiscussionsSearch(next) {
$J.ajax({
// Really where? :(
url: '//steamcommunity.com/discussions/forum/search/?gidforum=882958665520871138&q=%57%68%65%72%65%20%69%73%20%48%61%6C%66%2D%4C%69%66%65%20%33%3F',
type: 'HEAD'
}).done(function() {
console.log('[DoTaskDiscussionsSearch] OK!');
}).fail(function() {
console.error('[DoTaskDiscussionsSearch] Fail!');
}).always(function() {
next();
});
}
function DoNextTask() {
var Task = g_TasksQueue.shift();
if (Task) {
Task(DoNextTask);
} else {
console.log('Done! Refresh the page and see what happened')
}
};
if (bTaskBroadcast) {
g_TasksQueue.push(DoTaskBroadcast);
console.log('Added task `Broadcast`');
}
if (bTaskWorkshop) {
g_TasksQueue.push(DoTaskWorkshop);
console.log('Added task `Workshop`');
}
if (bTaskGreenlightVote) {
g_TasksQueue.push(DoTaskGreenlightVote);
console.log('Added task `GreenlightVote`');
}
if (bTaskCommunityProfile) {
g_TasksQueue.push(DoTaskCommunityProfile);
console.log('Added task `CommunityProfile`');
}
if (bTaskJoinGroup) {
g_TasksQueue.push(DoTaskJoinGroup);
console.log('Added task `JoinGroup`');
}
if (bTaskProfileComment) {
g_TasksQueue.push(DoTaskProfileComment);
console.log('Added task `ProfileComment`');
}
if (bTaskFeedRateUp) {
g_TasksQueue.push(DoTaskFeedRateUp);
console.log('Added task `FeedRateUp`');
}
if (bTaskPostStatus) {
g_TasksQueue.push(DoTaskPostStatus);
console.log('Added task `PostStatus`');
}
if (bTaskDiscussionsSearch) {
g_TasksQueue.push(DoTaskDiscussionsSearch);
console.log('Added task `DiscussionsSearch`');
}
if (bTaskSelectBadge) {
g_TasksQueue.push(DoTaskSelectBadge);
console.log('Added task `SelectBadge`');
}
if (!g_TasksQueue.length) {
console.log('Nothing to do. Great job! :)');
return;
}
DoNextTask();
})();
дээм это очень полезная штука, а бан возможен или нет?
 
  • Like
Реакции: redx73
Искал по поиску форума,не нашёл тему или намёк про этот скрипт. если была тема,прошу не кидаться тапками ,удалю её)
Данный скрипт выполняет 13 заданий "Сообщества Стим"
На деле, выполнял у меня 10-12 ,возможно они были уже )

Полезно будет для ваших рабов :D

И так:
  1. Входим в сообществе Steam через браузер
  2. Открываем страницу со значком Столп сообщества
  3. Нажимаем (F12)
  4. Копируем и вставляем код в закладку Console
  5. Нажимаем <Enter>
  6. Profit ?!

'use strict';
(function() {
if (!location.href.match(/^https?:\/\/steamcommunity.com\/(?:id|profiles)\/[^\/]+\/badges\/2/)) {
location.href = '//steamcommunity.com/my/badges/2';
return;
}
if (!g_steamID) {
alert('No logged on!');
return;
}
var k_ExpectedTasksCount = 29;
var g_SteamTasks = $J('.badge_task');
if (g_SteamTasks.length != k_ExpectedTasksCount) {
console.error('Expected tasks ' + k_ExpectedTasksCount + ', but found ' + g_SteamTasks.length);
console.error('Stopped');
return;
}
var g_TasksQueue = [];
var bTaskBroadcast = isTaskAvailable(3);
var bTaskWorkshopRate = isTaskAvailable(11);
var bTaskWorkshopSubscribe = isTaskAvailable(12);
var bTaskWorkshop = bTaskWorkshopRate || bTaskWorkshopSubscribe;
var bTaskGreenlightVote = isTaskAvailable(14);
var bTaskCommunityProfileRealName = isTaskAvailable(16);
var bTaskCommunityProfile = bTaskCommunityProfileRealName || isTaskAvailable(15) || isTaskAvailable(17);
var bTaskJoinGroup = isTaskAvailable(18);
var bTaskProfileComment = isTaskAvailable(19);
var bTaskFeedRateUp = isTaskAvailable(20);
var bTaskPostStatus = isTaskAvailable(21);
var bTaskSelectBadge = isTaskAvailable(24);
var bTaskDiscussionsSearch = isTaskAvailable(26);
function isTaskAvailable(task_id) {
var task = g_SteamTasks.eq(task_id);
if (!task.length)
return false;
return task.find('.quest_icon').attr('src').indexOf('_off') != -1;
}
function DoTaskBroadcast(next) {
$J.get('//steamcommunity.com/apps/allcontenthome?appHubSubSection=13').done(function(data) {
// first available broadcast
var match = data.match(/watch\/(\d+)/);
if (!match) {
console.error('[DoTaskBroadcast] Fail! (2)');
return next();
}
$J.get('//steamcommunity.com/broadcast/getbroadcastmpd/?steamid=' + match[1] + '&broadcastid=0&viewertoken=0').done(function(data) {
if (data.success !== 'ready') {
console.error('[DoTaskBroadcast] Fail! (4)');
} else {
console.log('[DoTaskBroadcast] OK!');
}
}).fail(function() {
console.error('[DoTaskBroadcast] Fail! (3)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskBroadcast] Fail! (1)');
next();
});
}
function DoTaskWorkshop(next) {
$J.get('//steamcommunity.com/workshop/browse/', {
appid: 440,
browsesort: 'totaluniquesubscribers'
}).done(function(data) {
var matches = data.match(/sharedfile_(\d+)/g);
if (!matches) {
console.error('[DoTaskWorkshop] Fail! (2)');
return next();
}
var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
var isDone = false;
if (bTaskWorkshopRate) {
console.log('[DoTaskWorkshop] Upvoting id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/voteup', {
id: file_id,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Rate - OK!');
} else {
console.error('[DoTaskWorkshop] Rate - Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskWorkshop] Rate - Fail! (3)');
}).always(function() {
if (!bTaskWorkshopSubscribe || isDone) {
return next();
}
isDone = true;
});
}
if (bTaskWorkshopSubscribe) {
console.log('[DoTaskWorkshop] Subscribing id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/subscribe', {
id: file_id,
appid: 440,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Subscribe - OK!');
$J.post('//steamcommunity.com/sharedfiles/unsubscribe', {
id: file_id,
appid: 440,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Unsubscribed');
}
});
} else {
console.error('[DoTaskWorkshop] Subscribe - Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskWorkshop] Subscribe - Fail! (3)');
}).always(function() {
if (!bTaskWorkshopRate || isDone) {
return next();
}
isDone = true;
});
}
}).fail(function() {
console.error('[DoTaskWorkshop] Fail! (1)');
next();
});
}
function DoTaskGreenlightVote(next) {
$J.get('//steamcommunity.com/workshop/browse/', {
appid: 765,
browsesort: 'mostrecent',
'requiredtags[]': 'Simulation'
}).done(function(data) {
var matches = data.match(/sharedfile_(\d+)/g);
if (!matches) {
console.error('[DoTaskGreenlightVote] Fail! (2)');
return next();
}
var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
// D'OH! I hate simulators (⇀‸↼‶)
console.log('[DoTaskGreenlightVote] Downvoting id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/votedown', {
id: file_id,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskGreenlightVote] OK!');
} else {
console.error('[DoTaskGreenlightVote] Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskGreenlightVote] Fail! (3)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskGreenlightVote] Fail! (1)');
next();
});
}
function DoTaskCommunityProfile(next) {
$J.get('//steamcommunity.com/profiles/' + g_steamID + '/edit').done(function(data) {
var form = $J(data).find('form').eq(0);
if (bTaskCommunityProfileRealName) {
form.find('#real_name').val(form.find('#personaName').val())
}
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/edit', form.serialize()).done(function(data) {
console.log('[DoTaskCommunityProfile] OK!');
}).fail(function() {
console.error('[DoTaskCommunityProfile] Fail! (2)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskCommunityProfile] Fail! (1)');
next();
});
}
function DoTaskJoinGroup(next) {
$J.post('//steamcommunity.com/groups/tradingcards', {
action: 'join',
sessionID: g_sessionID
}).done(function() {
console.log('[DoTaskJoinGroup] OK!');
}).fail(function() {
console.error('[DoTaskJoinGroup] Fail!');
}).always(function() {
next();
});
}
function DoTaskProfileComment(next) {
$J.post('//steamcommunity.com/comment/Profile/post/' + g_steamID + '/-1/', {
comment: ':steammocking:',
count: 0,
sessionid: g_sessionID
}).done(function(data) {
if (data.success) {
console.log('[DoTaskProfileComment] OK!');
} else {
console.error('[DoTaskProfileComment] Fail! (2)');
}
}).fail(function() {
console.error('[DoTaskProfileComment] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskFeedRateUp(next) {
$J.post('//steamcommunity.com/actions/LogFriendActivityUpvote', {
sessionID: g_sessionID
}).done(function() {
console.log('[DoTaskFeedRateUp] OK!');
}).fail(function() {
console.error('[DoTaskFeedRateUp] Fail!');
}).always(function() {
next();
});
}
function DoTaskPostStatus(next) {
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxpostuserstatus/', {
sessionid: g_sessionID,
status_text: 'Hello World!',
appid: 0
}).done(function(data) {
if (data.success && data.blotter_html) {
console.log('[DoTaskPostStatus] OK!');
var postid = data.blotter_html.match(/userstatus_(\d+)_/)[1];
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxdeleteuserstatus/', {
sessionid: g_sessionID,
postid: postid
}).done(function(data) {
if (data.success) {
console.log('[DoTaskPostStatus] Post removed');
}
});
} else {
console.error('[DoTaskPostStatus] Fail! (2)');
}
}).fail(function() {
console.error('[DoTaskPostStatus] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskSelectBadge(next) {
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/badges/2', {
action: 'setfavoritebadge',
sessionid: g_sessionID,
badgeid: 2 // Community Badge
}).done(function(data) {
if (data.indexOf('class="profile_fatalerror"') != -1) {
console.error('[DoTaskSelectBadge] Fail! (2)');
} else {
console.log('[DoTaskSelectBadge] OK!');
}
}).fail(function() {
console.error('[DoTaskSelectBadge] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskDiscussionsSearch(next) {
$J.ajax({
// Really where? :(
url: '//steamcommunity.com/discussions/forum/search/?gidforum=882958665520871138&q=%57%68%65%72%65%20%69%73%20%48%61%6C%66%2D%4C%69%66%65%20%33%3F',
type: 'HEAD'
}).done(function() {
console.log('[DoTaskDiscussionsSearch] OK!');
}).fail(function() {
console.error('[DoTaskDiscussionsSearch] Fail!');
}).always(function() {
next();
});
}
function DoNextTask() {
var Task = g_TasksQueue.shift();
if (Task) {
Task(DoNextTask);
} else {
console.log('Done! Refresh the page and see what happened')
}
};
if (bTaskBroadcast) {
g_TasksQueue.push(DoTaskBroadcast);
console.log('Added task `Broadcast`');
}
if (bTaskWorkshop) {
g_TasksQueue.push(DoTaskWorkshop);
console.log('Added task `Workshop`');
}
if (bTaskGreenlightVote) {
g_TasksQueue.push(DoTaskGreenlightVote);
console.log('Added task `GreenlightVote`');
}
if (bTaskCommunityProfile) {
g_TasksQueue.push(DoTaskCommunityProfile);
console.log('Added task `CommunityProfile`');
}
if (bTaskJoinGroup) {
g_TasksQueue.push(DoTaskJoinGroup);
console.log('Added task `JoinGroup`');
}
if (bTaskProfileComment) {
g_TasksQueue.push(DoTaskProfileComment);
console.log('Added task `ProfileComment`');
}
if (bTaskFeedRateUp) {
g_TasksQueue.push(DoTaskFeedRateUp);
console.log('Added task `FeedRateUp`');
}
if (bTaskPostStatus) {
g_TasksQueue.push(DoTaskPostStatus);
console.log('Added task `PostStatus`');
}
if (bTaskDiscussionsSearch) {
g_TasksQueue.push(DoTaskDiscussionsSearch);
console.log('Added task `DiscussionsSearch`');
}
if (bTaskSelectBadge) {
g_TasksQueue.push(DoTaskSelectBadge);
console.log('Added task `SelectBadge`');
}
if (!g_TasksQueue.length) {
console.log('Nothing to do. Great job! :)');
return;
}
DoNextTask();
})();


ТЫ САМОЕ ГЛАВНОЕ СКАЖИ, КАКОЙ ШАНС ОПИЗДЮЛИТЬСЯ ЗА СИЕ МАХИНАЦИОН?
 
  • Like
Реакции: Zebatuq, Justman и boy_box
Жаль, что не на 500 экспы, но это было бы жирно) думаю, шанс бана такой же как при использовании того же асфа, идлмастера или скриптов для карточек распродаж
 
  • Like
Реакции: creat!ve
Искал по поиску форума,не нашёл тему или намёк про этот скрипт. если была тема,прошу не кидаться тапками ,удалю её)
Данный скрипт выполняет 13 заданий "Сообщества Стим"
На деле, выполнял у меня 10-12 ,возможно они были уже )

Полезно будет для ваших рабов :D

И так:
  1. Входим в сообществе Steam через браузер
  2. Открываем страницу со значком Столп сообщества
  3. Нажимаем (F12)
  4. Копируем и вставляем код в закладку Console
  5. Нажимаем <Enter>
  6. Profit ?!

'use strict';
(function() {
if (!location.href.match(/^https?:\/\/steamcommunity.com\/(?:id|profiles)\/[^\/]+\/badges\/2/)) {
location.href = '//steamcommunity.com/my/badges/2';
return;
}
if (!g_steamID) {
alert('No logged on!');
return;
}
var k_ExpectedTasksCount = 29;
var g_SteamTasks = $J('.badge_task');
if (g_SteamTasks.length != k_ExpectedTasksCount) {
console.error('Expected tasks ' + k_ExpectedTasksCount + ', but found ' + g_SteamTasks.length);
console.error('Stopped');
return;
}
var g_TasksQueue = [];
var bTaskBroadcast = isTaskAvailable(3);
var bTaskWorkshopRate = isTaskAvailable(11);
var bTaskWorkshopSubscribe = isTaskAvailable(12);
var bTaskWorkshop = bTaskWorkshopRate || bTaskWorkshopSubscribe;
var bTaskGreenlightVote = isTaskAvailable(14);
var bTaskCommunityProfileRealName = isTaskAvailable(16);
var bTaskCommunityProfile = bTaskCommunityProfileRealName || isTaskAvailable(15) || isTaskAvailable(17);
var bTaskJoinGroup = isTaskAvailable(18);
var bTaskProfileComment = isTaskAvailable(19);
var bTaskFeedRateUp = isTaskAvailable(20);
var bTaskPostStatus = isTaskAvailable(21);
var bTaskSelectBadge = isTaskAvailable(24);
var bTaskDiscussionsSearch = isTaskAvailable(26);
function isTaskAvailable(task_id) {
var task = g_SteamTasks.eq(task_id);
if (!task.length)
return false;
return task.find('.quest_icon').attr('src').indexOf('_off') != -1;
}
function DoTaskBroadcast(next) {
$J.get('//steamcommunity.com/apps/allcontenthome?appHubSubSection=13').done(function(data) {
// first available broadcast
var match = data.match(/watch\/(\d+)/);
if (!match) {
console.error('[DoTaskBroadcast] Fail! (2)');
return next();
}
$J.get('//steamcommunity.com/broadcast/getbroadcastmpd/?steamid=' + match[1] + '&broadcastid=0&viewertoken=0').done(function(data) {
if (data.success !== 'ready') {
console.error('[DoTaskBroadcast] Fail! (4)');
} else {
console.log('[DoTaskBroadcast] OK!');
}
}).fail(function() {
console.error('[DoTaskBroadcast] Fail! (3)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskBroadcast] Fail! (1)');
next();
});
}
function DoTaskWorkshop(next) {
$J.get('//steamcommunity.com/workshop/browse/', {
appid: 440,
browsesort: 'totaluniquesubscribers'
}).done(function(data) {
var matches = data.match(/sharedfile_(\d+)/g);
if (!matches) {
console.error('[DoTaskWorkshop] Fail! (2)');
return next();
}
var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
var isDone = false;
if (bTaskWorkshopRate) {
console.log('[DoTaskWorkshop] Upvoting id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/voteup', {
id: file_id,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Rate - OK!');
} else {
console.error('[DoTaskWorkshop] Rate - Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskWorkshop] Rate - Fail! (3)');
}).always(function() {
if (!bTaskWorkshopSubscribe || isDone) {
return next();
}
isDone = true;
});
}
if (bTaskWorkshopSubscribe) {
console.log('[DoTaskWorkshop] Subscribing id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/subscribe', {
id: file_id,
appid: 440,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Subscribe - OK!');
$J.post('//steamcommunity.com/sharedfiles/unsubscribe', {
id: file_id,
appid: 440,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskWorkshop] Unsubscribed');
}
});
} else {
console.error('[DoTaskWorkshop] Subscribe - Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskWorkshop] Subscribe - Fail! (3)');
}).always(function() {
if (!bTaskWorkshopRate || isDone) {
return next();
}
isDone = true;
});
}
}).fail(function() {
console.error('[DoTaskWorkshop] Fail! (1)');
next();
});
}
function DoTaskGreenlightVote(next) {
$J.get('//steamcommunity.com/workshop/browse/', {
appid: 765,
browsesort: 'mostrecent',
'requiredtags[]': 'Simulation'
}).done(function(data) {
var matches = data.match(/sharedfile_(\d+)/g);
if (!matches) {
console.error('[DoTaskGreenlightVote] Fail! (2)');
return next();
}
var file_id = matches[Math.floor(Math.random() * matches.length)].substr(11);
// D'OH! I hate simulators (⇀‸↼‶)
console.log('[DoTaskGreenlightVote] Downvoting id#' + file_id);
$J.post('//steamcommunity.com/sharedfiles/votedown', {
id: file_id,
sessionid: g_sessionID
}).done(function(data) {
if (data.success == 1) {
console.log('[DoTaskGreenlightVote] OK!');
} else {
console.error('[DoTaskGreenlightVote] Fail! (4)');
}
}).fail(function() {
console.error('[DoTaskGreenlightVote] Fail! (3)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskGreenlightVote] Fail! (1)');
next();
});
}
function DoTaskCommunityProfile(next) {
$J.get('//steamcommunity.com/profiles/' + g_steamID + '/edit').done(function(data) {
var form = $J(data).find('form').eq(0);
if (bTaskCommunityProfileRealName) {
form.find('#real_name').val(form.find('#personaName').val())
}
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/edit', form.serialize()).done(function(data) {
console.log('[DoTaskCommunityProfile] OK!');
}).fail(function() {
console.error('[DoTaskCommunityProfile] Fail! (2)');
}).always(function() {
next();
});
}).fail(function() {
console.error('[DoTaskCommunityProfile] Fail! (1)');
next();
});
}
function DoTaskJoinGroup(next) {
$J.post('//steamcommunity.com/groups/tradingcards', {
action: 'join',
sessionID: g_sessionID
}).done(function() {
console.log('[DoTaskJoinGroup] OK!');
}).fail(function() {
console.error('[DoTaskJoinGroup] Fail!');
}).always(function() {
next();
});
}
function DoTaskProfileComment(next) {
$J.post('//steamcommunity.com/comment/Profile/post/' + g_steamID + '/-1/', {
comment: ':steammocking:',
count: 0,
sessionid: g_sessionID
}).done(function(data) {
if (data.success) {
console.log('[DoTaskProfileComment] OK!');
} else {
console.error('[DoTaskProfileComment] Fail! (2)');
}
}).fail(function() {
console.error('[DoTaskProfileComment] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskFeedRateUp(next) {
$J.post('//steamcommunity.com/actions/LogFriendActivityUpvote', {
sessionID: g_sessionID
}).done(function() {
console.log('[DoTaskFeedRateUp] OK!');
}).fail(function() {
console.error('[DoTaskFeedRateUp] Fail!');
}).always(function() {
next();
});
}
function DoTaskPostStatus(next) {
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxpostuserstatus/', {
sessionid: g_sessionID,
status_text: 'Hello World!',
appid: 0
}).done(function(data) {
if (data.success && data.blotter_html) {
console.log('[DoTaskPostStatus] OK!');
var postid = data.blotter_html.match(/userstatus_(\d+)_/)[1];
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/ajaxdeleteuserstatus/', {
sessionid: g_sessionID,
postid: postid
}).done(function(data) {
if (data.success) {
console.log('[DoTaskPostStatus] Post removed');
}
});
} else {
console.error('[DoTaskPostStatus] Fail! (2)');
}
}).fail(function() {
console.error('[DoTaskPostStatus] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskSelectBadge(next) {
$J.post('//steamcommunity.com/profiles/' + g_steamID + '/badges/2', {
action: 'setfavoritebadge',
sessionid: g_sessionID,
badgeid: 2 // Community Badge
}).done(function(data) {
if (data.indexOf('class="profile_fatalerror"') != -1) {
console.error('[DoTaskSelectBadge] Fail! (2)');
} else {
console.log('[DoTaskSelectBadge] OK!');
}
}).fail(function() {
console.error('[DoTaskSelectBadge] Fail! (1)');
}).always(function() {
next();
});
}
function DoTaskDiscussionsSearch(next) {
$J.ajax({
// Really where? :(
url: '//steamcommunity.com/discussions/forum/search/?gidforum=882958665520871138&q=%57%68%65%72%65%20%69%73%20%48%61%6C%66%2D%4C%69%66%65%20%33%3F',
type: 'HEAD'
}).done(function() {
console.log('[DoTaskDiscussionsSearch] OK!');
}).fail(function() {
console.error('[DoTaskDiscussionsSearch] Fail!');
}).always(function() {
next();
});
}
function DoNextTask() {
var Task = g_TasksQueue.shift();
if (Task) {
Task(DoNextTask);
} else {
console.log('Done! Refresh the page and see what happened')
}
};
if (bTaskBroadcast) {
g_TasksQueue.push(DoTaskBroadcast);
console.log('Added task `Broadcast`');
}
if (bTaskWorkshop) {
g_TasksQueue.push(DoTaskWorkshop);
console.log('Added task `Workshop`');
}
if (bTaskGreenlightVote) {
g_TasksQueue.push(DoTaskGreenlightVote);
console.log('Added task `GreenlightVote`');
}
if (bTaskCommunityProfile) {
g_TasksQueue.push(DoTaskCommunityProfile);
console.log('Added task `CommunityProfile`');
}
if (bTaskJoinGroup) {
g_TasksQueue.push(DoTaskJoinGroup);
console.log('Added task `JoinGroup`');
}
if (bTaskProfileComment) {
g_TasksQueue.push(DoTaskProfileComment);
console.log('Added task `ProfileComment`');
}
if (bTaskFeedRateUp) {
g_TasksQueue.push(DoTaskFeedRateUp);
console.log('Added task `FeedRateUp`');
}
if (bTaskPostStatus) {
g_TasksQueue.push(DoTaskPostStatus);
console.log('Added task `PostStatus`');
}
if (bTaskDiscussionsSearch) {
g_TasksQueue.push(DoTaskDiscussionsSearch);
console.log('Added task `DiscussionsSearch`');
}
if (bTaskSelectBadge) {
g_TasksQueue.push(DoTaskSelectBadge);
console.log('Added task `SelectBadge`');
}
if (!g_TasksQueue.length) {
console.log('Nothing to do. Great job! :)');
return;
}
DoNextTask();
})();
А я уж хотел ручками ачивку на акке пилить, спс.
 
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Реакции: Ewe
а зачем это на ботах? ну вкачаешь ты 1 или 2 лвла и что изменится?
 
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Реакции: Justman
нет, лень этим заниматься
да у меня друзья такие же. помнишь пакет со значком в кс продавали, друзям говорю, пакет покупайте продавайте, че вам пару соток лишние. а они мне в ответ, что то типо этого " я этим не занимаюсь, мне это не интересно". зато как день рождение, нг... начинается, подгони игру, а подари скин на кс...

з.ы.
скрипт проверил, скрипт пашет.
 
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Реакции: JustIIIAPb и NightCater
да у меня друзья такие же. помнишь пакет со значком в кс продавали, друзям говорю, пакет покупайте продавайте, че вам пару соток лишние. а они мне в ответ, что то типо этого " я этим не занимаюсь, мне это не интересно". зато как день рождение, нг... начинается, подгони игру, а подари скин на кс...

з.ы.
скрипт проверил, скрипт пашет.
я не знаю как что делать, а искать темку на мипеде долго
 
а зачем это на ботах? ну вкачаешь ты 1 или 2 лвла и что изменится?
когда идет распродажа ,как прошлая (зимняя) акки с от 5+ лвл могли фармить карты распродаж....
 
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Реакции: 1134hell и warden
когда идет распродажа ,как прошлая (зимняя) акки с от 5+ лвл могли фармить карты распродаж....
а мне казалось, что 10+ ну да ладно, спасибо за инфу. Скрипт работает
 
спасибо,как раз искал
 
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Реакции: Deps
Чет жму ф12 и нихуя(
 
Uncaught SyntaxError: Invalid or unexpected token
В чём может быть проблема?